This training is for professional development purposes and the certificate obtained does not replace the MYK authorization certificate required for trainings where MYK authorization certificate is mandatory.
Basic Level: 3D Modeling Training (Blender)
- Duration: 5 Days (09:00–12:00 Theory, 13:00–16:00 Practice)
- Target Audience: Participants who want to enter the world of 3D modeling and animation, with basic computer skills.
Prerequisites
- Basic computer literacy
- Installation of Blender software (latest version)
- Basic familiarity with mouse and keyboard shortcuts
Curriculum Topics
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Day 1:
- Blender interface, 3D space logic, navigation
- Object types, selection tools, basic modeling (Move, Scale, Rotate)
- Creating simple objects: table, chair, box
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Day 2:
- Using Edit Mode, vertex-edge-face editing
- Modeling tools like Extrude, Inset, Loop Cut
- Creating proportions, symmetry, and correct topology in 3D objects
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Day 3:
- Material and texture concepts
- Lighting, camera positioning, and scene setup
- Simple rendering (Differences between Eevee & Cycles)
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Day 4:
- Using Modifiers (Mirror, Subdivision, Array, etc.)
- Simple organic modeling (vase, fruit, vehicle body examples)
- Creating compositions in a 3D scene
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Day 5:
- Mini project: "3D Object Design and Render"
- Camera angles, render settings, output formats (JPEG, PNG, MP4)
- Project presentation and evaluation
Training Outcomes
- Understand the fundamentals of 3D modeling and master the Blender interface.
- Be able to create simple objects and scenes.
- Apply lighting, texture, and material settings to create realistic renders.
- Use their own small 3D designs for training, presentation, or game engines.
Who Should Take This Course?
- Those looking to enter the fields of 3D design, gaming, animation, or product visualization
- Students of visual arts, architecture, industrial design, or engineering
- Institutional employees who want to produce 3D content for training, promotion, or presentation materials
Advanced Level: 3D Modeling and Rendering Techniques (Blender)
- Duration: 5 Days (09:00–12:00 Theory, 13:00–16:00 Practice)
- Target Audience: Participants who have basic knowledge of Blender and want to perform professional modeling for architectural visualization, product design, or animation.
Prerequisites
- Completion of basic Blender training
- Familiarity with Edit Mode, Material, and Render processes
- Intermediate level computer hardware (GPU-supported rendering is recommended)
Curriculum Topics
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Day 1:
- Advanced modeling techniques (boolean, bevel, shrinkwrap, lattice)
- Hard-surface modeling: mechanical and industrial parts
- Working with collections and layers (Collections, Outliner)
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Day 2:
- Complex object creation with modifiers combinations
- Using Curve and Array for architectural elements (stairs, railings, frames)
- Proportional Editing, Snap, and Pivot systems for precise editing
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Day 3:
- Advanced material creation (Node Editor, Principled BSDF)
- UV Mapping, texture placement, and material atlasing
- HDRI lighting, environmental lighting, and shading techniques
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Day 4:
- Differences between Cycles and Eevee render engines and setting optimizations
- Camera focal length, depth of field (DOF)
- Post-processing: color correction, effect addition, compositing
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Day 5:
- Mini Project: “Architectural Interior or Product Presentation Scene”
- Application of lighting, material, render, and composition
- Render output (high resolution, light optimization, shadow settings)
- Project presentation and evaluation
Training Outcomes
- Use advanced modeling tools to create professional 3D scenes.
- Optimize material, lighting, and render settings to achieve realistic results.
- Create high-quality renders for architectural, product, or promotional visualizations.
- Master node-based material editing and post-production processes.
Who Should Take This Course?
- Designers and technical artists who want to specialize in 3D modeling
- Users working in architectural, industrial, or product visualization
- Those who want to learn Blender at an advanced level and produce outputs for presentations, animations, or game engines
This training is open to institutional cooperation (packages for corporate/legal entities), and individual applications are not accepted. The content of the training can be re-planned according to the participant profile and needs. After mutual discussions, the scope and method (In-person, Online) of the training will be determined and the relevant processes will be completed. If an agreement is reached, suitable days and times for your institution's participants and our instructors will be set, and the training location will be determined.