Basic 3D Modeling Course (Blender)

4,4 (170 voting)
 Last update date 11/2025
 Türkçe

Foundations of Artificial Intelligence and Corporate Transformation: Strategy, Compliance, and Future Vision check out our education.

Beginner Level: 3D Modeling Training (Blender)

  • Training Duration: 5 Days (09:00–12:00 Theory, 13:00–16:00 Practical)
  • Target Audience: Participants with basic computer knowledge who want to enter the world of 3D modeling and animation.

Prerequisites

  • Basic computer literacy
  • Blender software installation (latest version)
  • Basic familiarity with mouse and keyboard shortcuts

Curriculum Topics

  • Day 1:
  • Blender interface, 3D space logic, navigation
  • Object types, selection tools, basic modeling (Move, Scale, Rotate)
  • Creating simple objects: table, chair, box
  • Day 2:
  • Using Edit Mode, vertex-edge-face editing
  • Modeling tools such as Extrude, Inset, Loop Cut
  • Creating proportion, symmetry, and proper topology in 3D objects
  • Day 3:
  • Material and texture concepts
  • Lighting, camera positioning, and scene setup
  • Basic rendering (Differences between Eevee & Cycles)
  • Day 4:
  • Using modifiers (Mirror, Subdivision, Array, etc.)
  • Basic organic modeling (vase, fruit, vehicle body examples)
  • Creating compositions in a 3D scene
  • Day 5:
  • Mini project: “3D Object Design and Render”
  • Camera angles, render settings, output formats (JPEG, PNG, MP4)
  • Project presentation and evaluation

Training Outcomes

  • Master the basics of 3D modeling and Blender interface.
  • Create simple objects and scenes.
  • Apply lighting, texture, and material settings to produce realistic renders.
  • Use small-scale 3D designs in training, presentations, or game engines.

Who Should Attend?

  • Those aiming to specialize in 3D design, games, animation, or product visualization
  • Students in visual arts, architecture, industrial design, or engineering
  • Corporate employees wishing to create 3D content for training, promotional, or presentation materials

Advanced Level: 3D Modeling and Rendering Techniques (Blender)

  • Training Duration: 5 Days (09:00–12:00 Theory, 13:00–16:00 Practical)
  • Target Audience: Participants with basic Blender knowledge, aiming to do professional modeling for architectural visualization, product design, or animation.

Prerequisites

  • Completion of Blender basic training
  • Familiarity with Edit Mode, Material, and Rendering operations
  • Intermediate computer hardware (GPU-supported render is recommended)

Curriculum Topics

  • Day 1:
  • Advanced modeling techniques (boolean, bevel, shrinkwrap, lattice)
  • Hard-surface modeling: mechanical and industrial parts
  • Collection and layered workflow logic (Collections, Outliner)
  • Day 2:
  • Creating complex objects with modifier combinations
  • Using Curve and Array to create architectural elements (stairs, railings, frames)
  • Precise editing with Proportional Editing, Snap, and Pivot systems
  • Day 3:
  • Advanced material creation (Node Editor, Principled BSDF)
  • UV Mapping, texture placement, and material atlases
  • HDRI lighting, environmental lighting, and shading techniques
  • Day 4:
  • Differences between Cycles and Eevee render engines and optimization
  • Camera focal length, depth of field (DOF)
  • Post-processing: color correction, adding effects, compositing
  • Day 5:
  • Mini Project: “Architectural Interior or Product Showcase Scene”
  • Applying light, material, render, and composition
  • Render output (high resolution, light optimization, shadow adjustment)
  • Project presentation and evaluation

Training Outcomes

  • Create professional 3D scenes using advanced modeling tools.
  • Optimize material, light, and render settings to achieve realistic results.
  • Produce high-quality renders for architectural, product, or promotional visualization.
  • Master node-based material editing and post-production processes.

Who Should Attend?

  • Designers and technical artists who want to specialize in 3D modeling
  • Users involved in architectural, industrial, or product visualization
  • Those wanting to advance in Blender for output to presentations, animations, or game engines

Comments

You are allow cookie by using us website. ENTER